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    ANDROID PROGRAMMING

Unit 1 – Introduction to Java and Android

Android Stack Introduction
Installing Android and creating first app on emulator
Android Architecture and building blocks
Android App build process
Java overview– Data types, Loops, Conditionals and Operators
Android UI– resources, themes, threads etc
Debugging in android
Assignments on Java Classes, Objects, Methods, Instances etc
Activities, Receivers, Adapters and Providers
Telephony System Architecture of Android

Unit 2 – Systems Programming and JNI Concepts

Introduction to System programming in Android
Java interface
Native library implementation
Building the sample native library
Using native functions in Java code
Security and Permissions
 Unit 3 – Android Graphics and Multimedia

Basic Graphics – Input Handling, Audio / Video playback
Assignments on playing audio and playing video
Accessing Files system, SD Cards
SQLite overview, Data Binding, Content Provider
Assignments and exposure to Lab infrastructure
UI design aspects of Apps
Gestures/touch/click handling
Instantiate UI elements at runtime
Views and Interacting with views
Unit 4 – 3D graphics in OpenGL and Android Widget

OpenGL Introduction
Using Threads and Models
Texture in OpenGL
Making a application in OpenGL
Other standard views in Android
Android Widget Development
Unit 5 – Android Networking

Accessing the Internet
Using Web services
Using Java and Java Script
Location Sensing
Client Server Programming
Working with XML/JSON SMS

Unit 6 – Complete App Development

Developing live App and modules
Exposure to development on Phones/Tablets/Set top box.
Developing custom launchers and skins
Full software lifecycle exposure from requirement to market launch.
Applications utilizing location and maps.

 

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